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Issue 6217 - Too many gunners for aerospace in MekHQ - Unified Aerosp… #6218

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@psikomonkie psikomonkie commented Nov 24, 2024

…ace required gunners logic

Two different places were calculating Aerospace/dropship/small craft gunners with nearly the same algorithm. One was slightly wrong. I ensured one worked, and then made the other method use the working method so we don't need to maintain identical code in two different locations.

This fixes #6217

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To many gunners for aerospace (small craft, dropships, jumpships) due to AMS
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